Patch 1.2


Hi all,

With patch v1.1 released, we're starting work on the second feature patch (v1.2). 

The focus of this patch is mainly around additional content and general stability / performance improvements

Usability

  • Real-time position shown in Science and Navigation modules.
  • Presence of survivors flagged on spacecraft.
  • Missile / mine torpedo payload displayed on scan.
  • Missing HELP entries added in.
  • Configuration option to prevent ships spawning as part of the initial sector generation.
  • User override of system variables.

Features / Gameplay

  • Clouds / nebulae.
  • Multiple system generation.
  • Minefields.
  • Bio-scanners.
  • Rift anomalies.
  • Heliosaur swarms.
  • Adjustments to the noise system. 
  • A WINE supported build (with the TTS libraries stripped out).
  • Minor graphical changes.
  • General performance and stability fixes.

Please note that this list may change depending on development and that we don't currently have a timescale for when this patch will release, though we will let you know as soon as it is planned.

Should you have any comments or feedback, please don't hesitate to let us know, either in the comments or via the usual channels.

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