Patch 1.6.1.0 LIVE


Attention Captains,


Patch 1.6.1.0 is now live. This patch focuses on improving the rendering times and bugfixes.

The changes are as follows:

  • If not running in a window, the game will ask the user on launch whether they want to run in 800x600 mode. This lowers the resolution of the screen that the game is running on to fix issues when running at higher resolutions. Closing the game will return the resolution to normal. Closing the game will return the resolution to normal.
  • Planet type (terrestrial / gas giant) added to scientific readouts for planets.
  • Fixed minor graphical issue with render modes 1 and 3 where the CRT shutdown effect didn't render properly.
  • Shield mites can no longer be targeted by the lasers when out of range.
  • Fixed issue where enemy ship shields could be set to NaN making them indestructible.
  • Fighters will only target ships near the player and not fly off if the nearest target is too far away.
  • Launching fighters when none are available is no longer a syntax error.

We hope that these fixes improve your enjoyment of Astra Protocol 2. The rendering time has been a long running issue that we have been looking into fixing through other means, so hopefully this has now been resolved.

We also appreciate any feedback and comments. Should you have any, please leave them here.

Files

Astra Protocol 2.zip 1.1 MB
94 days ago

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